I started out thinking I wanted to become a programmer, learning HTML, CSS and JavaScript from a young age. However, art started to become a larger interest for me and I chose to study 3D Gamedesign. During my studies I also picked up Unity3D and it quickly became my favorite game engine, with its easy path to use C# (which also tickles my programming interest).
With a strong passion for the craft I work with animations and illustrations of all sizes. I have worked with both larger and smaller companies on visualising their products and ideas to help them in their sales process and present their product. Most of my commercial work has been done using Autodesk 3ds Max and V-Ray, but Blender always plays some part during my process, be it modeling, unwrapping, or finding solutions to problems.