Snakes have stolen Sir Ribbit’s (the frog) eggs. Sir Ribbit is now on a mission to retrieve the eggs.

A short game developed for the final assignment at Noroff Institute, by Daniel Steffens, Endre Baklund & me.

  • Blender
  • Photoshop
  • Unity3D

Unity Scripting

49
Files
3500
Lines of code

My main responsibility in the project was to program the functionality of each and every object in the game. I chose to use UnityScript as my chosen language since it resembles JavaScript which I already have experience with. Each script went through several iterations throughout the duration of the project as I learned more and was able to optimize the code further.

Although programming was my main responsibility, I contributed to every aspect of the game; modeling, animating, texturing etc.

Unity3D

All of us had little to no experience working with the Unity engine, and that is one of the reasons we chose to work with the engine. The school taught us UDK (Unreal Development Kit), and we wanted to try other engines as well. This long duration project offered us an opportunity to spend a good amount of time to learn and use the engine