BlackWidow_featured

Back, once again

The holiday vacation is over, and back to school once again. This time delving into character creation, I am learning about the modeling, texturing, boning and skinning that is required being able to create a character that can be animated.

The first assignment I got was to work together with someone and model, bone, skin, and animate any arthropod creature of our own choice. After some discussion between ourselves, we ended up choosing Black Widow for our project, and it went better than expected to work alongside someone else.

I can say that I am happy with how it turned out, although the texture could need some extra work to get it right. The reflection needs to be more blurred out, but I couldn’t find the exact parameters to get it just the way I want it. And the reflection in the image now shows off the aspects of the spider better than the other test renders we have done.

 

I fumbled around for a while with the animation, but I never got the hang of creating a natural walk for all the eight legs on the spider, which annoyed me quite a lot. So we ended up delivering still images of the spider instead of an animation – although I would have preferred an animation, I don’t want to deliver an animation of poor quality.

Sackboy

This week we’re working on our own version of Sackboy, the well-known character from the game Little Big Planet. I have “completed the modeling”, that meaning I will probably make more adjustments along the way to give it the appearance I want.

I chose to make a flash version of Sackboy, can’t really give an explanation of why I chose this appearance – it was the first thing that popped into my head.

I have given an attempt at the texture but I will work more on this since I did not really spend that much time on them, but it shows the general idea of how I envision the final model.

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