Project number one
Yesterday I was assigned my first larger project in 3D Design, modeling a photorealistic interior design. This brings a lot of challenges, but I am determined to complete this project as best as I possibly can. There is a lot of work to be done.
As this is going to be photorealistic and I am not an interior designer, I had to look for photographs of rooms. Trying to find a room that looks good enough for a project that will be part of deciding your ending grade in this course, was not as easy as one might think it would be. I found one at last though.
Reference picture
For this project I will be working from the picture above, the living room is European style. Creating a living room with the same style that I am used to feels easier than to model a room that is from a different region.
I was looking at a lot of different pictures before deciding for this one, but at the end the open solution and the warm colors in the room made the choice clear. I also like the walls, how the texture has a pattern and some areas reflect more light than the other areas.
I like the choice of furniture in the room, but these might be changed out for other furniture along the way if I feel there are other styles that suit the final product better.
As you can see from the picture, it has a lot of windows. This gives the room a great source of natural light, giving the room a natural look and feel.
You can find some of the other alternatives I was thinking about on these pages:
There are a lot of good alternatives, and they might inspire me to bring some of the elements in the other pictures into the final room I will be modeling.
Getting the dimensions right
When modeling an interior, it is important to keep in mind the standard dimensions of things, such as walls, doors, windows etc. The project is about getting it realistic, so if the dimensions of the room are not right it will never look correct.
I have already started researching some of these areas, but the standard dimensions are different from area to area. Therefore I have contacted my uncle who works for Planor Bolig, hoping he can help me get the correct dimensions.
With his experience in building, he might also have some suggestions as to what I should pay extra attention to. He might tell me about things that I have not thought about.
Planning the work
I have read some articles about study techniques, one thing they all have in common is planning. Working from an already made plan should help you complete your task within the deadline. This also gives you a structured way to work.
I will have to sit down and plan how I will proceed with creating this project, making a time table to see how much time I have for all the different areas of the project.
- Planning / Research
- Finding the room I want to create
- Dimensions
- Planning the entire model, such as furniture etc
- Modeling
- Create temporary box models to get a feel for proportions and requirement of space.
- Model the floor, walls, windows etc.
- Create details for the walls where needed.
- Model the chairs, sofas etc.
- Model the table and other similar areas.
- Model details in the furniture
- Model around the building
- Extra day of modeling
- Texturing
- Texturing the walls
- Texturing the furniture
- Texturing other elements.
- Extra day of texturing
- Lighting
- Lighting the model for daylight
- Lighting the model for a mood setting.
- Extra day of lighting
- Rendering
- Setting up the scenes for rendering.
- Render the scenes
- Post Production
- Photoshop
- Finalizing
- Gather files
- Make sure everything is correct.



